{"id":1311887,"date":"2023-08-23T11:27:17","date_gmt":"2023-08-23T09:27:17","guid":{"rendered":"https:\/\/eu.aimcontrollers.com\/dictionary\/balancing\/"},"modified":"2023-08-23T11:27:17","modified_gmt":"2023-08-23T09:27:17","slug":"balancing","status":"publish","type":"dictionary","link":"https:\/\/eu.aimcontrollers.com\/de\/lexikon\/balancing\/","title":{"rendered":"Balancing"},"content":{"rendered":"
Ein Prozess, der in der Regel von einem Entwickler durchgef\u00fchrt wird, um eine gleichm\u00e4\u00dfige, konsistente und faire Herausforderung in einem Spiel zu schaffen. Siehe auch: ‘Nerfing’, ‘OP’<\/p>\n","protected":false},"featured_media":0,"template":"","misspellings":[],"class_list":["post-1311887","dictionary","type-dictionary","status-publish","hentry"],"acf":[],"yoast_head":"\n