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Bezieht sich auf einen Teil des RAMs – “ein Puffer” – in dem visuelle Ausgabeinformationen gespeichert werden, typischerweise als Bitmap-Bild. H\u00e4ufig bezieht es sich allgemeiner auf die H\u00f6he und Breite in Pixeln des von einer Konsole ausgegebenen Bildes, wie z.B. 1920 x 1080 (auch bekannt als “1080p” oder “HD”) oder 2160 x 3840 (auch bekannt als “2160p” oder “4K”). Siehe auch: ‘Aufl\u00f6sung’<\/p>\n","protected":false},"featured_media":0,"template":"","misspellings":[],"class_list":["post-1311914","dictionary","type-dictionary","status-publish","hentry"],"acf":[],"yoast_head":"\nFrame-buffer - Aimcontrollers<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eu.aimcontrollers.com\/de\/lexikon\/frame-buffer\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Frame-buffer\" \/>\n<meta property=\"og:description\" content=\"Bezieht sich auf einen Teil des RAMs – “ein Puffer” – in dem visuelle Ausgabeinformationen gespeichert werden, typischerweise als Bitmap-Bild. 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