{"id":1321449,"date":"2023-11-08T22:06:29","date_gmt":"2023-11-08T21:06:29","guid":{"rendered":"https:\/\/eu.aimcontrollers.com\/dictionary\/drift\/"},"modified":"2023-11-08T22:06:29","modified_gmt":"2023-11-08T21:06:29","slug":"drift","status":"publish","type":"dictionary","link":"https:\/\/eu.aimcontrollers.com\/de\/lexikon\/drift\/","title":{"rendered":"Drift"},"content":{"rendered":"

Ein typisches Fehlverhalten, das die Analogsticks eines Gamepads betrifft. Dabei wird die neutrale Position nicht in der Mitte, sondern am Rand festgelegt. Dies kann unerw\u00fcnschte Spielauswirkungen haben, z. B. dass ein Charakter sich st\u00e4ndig bewegt oder die Kamera im Spiel dauerhaft in einem schiefen Winkel verharrt, wenn die Sticks nicht bewegt werden. Besonders bekannt wurde dieses Problem bei den Nintendo Switch Controllern.<\/p>\n","protected":false},"featured_media":0,"template":"","misspellings":[],"class_list":["post-1321449","dictionary","type-dictionary","status-publish","hentry"],"acf":[],"yoast_head":"\nDrift - Aimcontrollers<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/eu.aimcontrollers.com\/de\/lexikon\/drift\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Drift\" \/>\n<meta property=\"og:description\" content=\"Ein typisches Fehlverhalten, das die Analogsticks eines Gamepads betrifft. Dabei wird die neutrale Position nicht in der Mitte, sondern am Rand festgelegt. Dies kann unerw\u00fcnschte Spielauswirkungen haben, z. 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